Battlefield 1942 Mods bf1942 Archives. RFA stands for Refractor File Archive. The format was used by the Refractor game engine which was designed by Refraction Games.
BF1942 - Carentan
A small city map that supports conquest, ctf and tdm.
Thanks for downloading Carentan!
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**NOTE**
this is not a mod! it is a single map RFA
which can be thrown into the mix with every
other bf map compatible with both bf and rtr
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Created by: Derek Mongovius (Devius)
email: [email protected]
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loosly based on the carentan episode from band of brothers.
i really like the tight city maps like berlin and stalingrad
and the infantry squad based battles
but wanted more from it. so i made a small city map.
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CONTENTS:
-Carentan.RFA
-Carentan Readme
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INSTALATION:
-extract files from zip and drop the Carentan.RFA
into your levels folder....
ie) ....battlefield1942Modsbf1942Archivesbf1942levels
UNINSTALATION:
-go to that same place and delete Carentan.RFA
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FEATURES:
-you can go in all the buildings
-infantry based map-no vehicles
-US vs German troops
-supports conquest(headon), TDM and CTF
-sorry, no co-op -perhaps in a future release
-5 flags to capture plus the 2 main bases(non capturable)
-2 flags are located on top of buildings accessed by hopping
out the top floor window of a building and crossing the roof
of a house and then up a ladder
-ample stationary mg's placed at each flag 'base'
-many shortcuts and different routes around the city
-symmetrical design for balance purposes
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KNOWN BUGS:
-none yet :) email me if you find something
-i spent endless hours roaming about, i guarantee
you wont find a single floating object, nothin!
-attention to all the small details, like when
you man a stationary mg, your guy wont float..lol
spent hours putting crates under them all.
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HUGE THANKS!:
-rexman
-mr perfect
-socketman
-prezident
-madbull
-chimera
-and anyone over at the bf1942.com forums
(or anyone i didnt mention)
you guys all rule and are a fountain of knowledge!
this map (or any other for that matter), would not
have been possible without all your amazing tools,
utilities, tutorials etc. thank you
oh and special thanks to my cousin and fellow clan member
=[NASF]=Crazy Cook for helping me test it out a million
times...you rule!
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EXTRAS:
-im gonna give directions to the roof flags because my
tester found it difficult to find...bah! what a loser.
when you first spawn (us or german) walk straight down
the road in front of your base towards the crates.
to your right you will see the building used on the
stalingrad map- proceed to the top floor and hop out
the back window. walk across the roof and then up the
ladder...voila!
-the statue in town square is infact...a control point! yup
thats right, a control point...you wont see the flag cause its
hidden inside the statue..same with the 2 houses (east and west)
the flags are sticking out of the roof but are capturable
from the inside. i thought it to be more realistic that way.
yknow like a house with a flag on top...lol
-when navigating on the roof and hopping out of windows
or off of roofs be sure to use the WALK key...shift by default
this will save you from getting injured by the
'im a hardened soldier but cant jump 5 feet' bug. you should
already be in the habit of using it anyways.
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TOOLS USED:
-3ds max
-rexman's 3ds max script
-prezident's mesh libraries
-madbull's heightmap editor
-chimera's object placer
-rexman's TGA splitter
- 's RFA extracor(sorry not sure who made it)
Mods For Battlefield 1942
- 's Gmake RFA (dont know either, but what a sweet deal!)
-adobe photoshop
-dds plug ins for photoshop and 3ds max
Battlefield 1942 Download For Free
-notpad :)
-and probably some other stuff too, basically you need a million
tools, plugins and utilities to create a custom map for bf1942
-oh and where would i be without socketman's amazing tutorial on
bf1942.com mapping forums.....still drueling on my keyboard
thats where! ;)
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Thanks to Dice for creating such an amazing game...i mean i havnt missed
a day of playing it since the singleplayer demo came out in the
summer. its like crack....but better!
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bal blah bla blah blah blah ....... oh! as if youre still reading
the stupid read me....go and play the map...it only took a million hours
to make................
Desert Combat Mod For Battlefield 1942
2 file types use the .rfa file extension.- 1.Revit Family File
- 2.Battlefield 1942 Game Package
File Type 1Revit Family File
Developer | Autodesk |
Popularity | |
Category | Data Files |
Format | N/A |
What is an RFA file?
Data file that can be loaded into a project created with Revit, a building information modeling (BIM) program; contains one or more 3D models that can be imported into a 3D scene; may be created and saved using the Revit Family Editor.
Unknown files on your Mac? Try File Viewer.Windows |
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File Type 2Battlefield 1942 Game Package
Developer | Electronic Arts |
Popularity | |
Category | Game Files |
Format | Binary |
Servers For Battlefield 1942
.RFA File Association 2
Game package used by Battlefield 1942, a World War II first-person shooter game; contains game content, including maps, sound, textures, 3D objects, and other game data; used as a container to store various types of game data.
Galactic Conquest For Battlefield 1942
RFA files are commonly used to modify game content. For example, several map editors can modify game maps in RFA files, which include terrain, obstacles, weapons, spawn points, and other map objects.
Battlefield 1942 Download Demo
RFA game modification files are typically stored within the following game directory:
Battlefield 1942Modsbf1942Archives.
Battlefield 1942 Download Origin
RFA stands for Refractor File Archive. The format was used by the Refractor game engine which was designed by Refraction Games. Digital Illusions CE later bought Refraction Games and the engine was used in the Battlefield 1942 game. Digital Illusions CE has been a subsidiary of Electronic Arts since 2004.
Windows |
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